GPG230 Blog 5- Game Look Update & Project Pitch Presentation

This is week 5 and the progress I seem to have made a lot of stuff for the main game is compared to last week, so I’m not exactly ecstatic but am still satisfied with the work done. I also had done work on the CIU element, not only in terms of quantity but in quality as well.

First addressing the Studio Game, I created a simple Arena that the player would be able to fight in, a simple plane with walls surrounding it. While plain, it served its purpose as the player would not always fall off the map. I had also improved upon the shooting mechanic as well as added a Particle Effect (Technologies, 2019) for when it would hit an object.

I also worked on creating a UI display for the HealthBar and StaminaBar and this was done using a Slider (Technologies, 2019). I also created the Sprinting feature for the player which would use up stamina and added a jumping function, so now the player is finally a lot more mobile.

The final thing that I changed in the main game was that I added objects such as crates, barrels, boxes, etc. that were all from the Asset Store (Assetstore.unity.com, 2019) in Unity, which was made by ‘Gamer Squid‘ (Assetstore.unity.com, 2019).

Objects.JPG

As for CIU, we had just finished our Project Pitch Presentation for the Card Game idea we had. After receiving feedback, we decided to take the suggestions that we had received and added it to the list of things that could be made.

The CIU task for the week was to research a news article on a certain subculture of our own choosing, which I had picked “Gamers” and present to class our own thoughts. The presentation went better than I thought as everyone seemed to see what I was trying to state.

The last thing that was done for the week was discussing more on the Card Game mechanics which we ended up adding the feature of situations being random as well as character selection. We also got the idea for the characters being of different ethnicity.

This week has been really productive and I can only hope the pace can be kept.

References

Cite This For Me. (2019). Save Time and Improve your Marks with CiteThisForMe, The No. 1 Citation Tool. [online] Available at: http://www.citethisforme.com/

Assetstore.unity.com. (2019). Gamer Squid – Asset Store. [online] Available at: https://assetstore.unity.com/publishers/37861

Assetstore.unity.com. (2019). Unity Asset Store – The Best Assets for Game Making. [online] Available at: https://assetstore.unity.com/?gclid=Cj0KCQjwzunmBRDsARIsAGrt4mszGV_ZkGu83ezirHdIp9FMT7uNwnBHKc3GEW1y-yjg3cm0bG03rckaAq5lEALw_wcB

Technologies, U. (2019). Unity – Manual: Particle Systems. [online] Docs.unity3d.com. Available at: https://docs.unity3d.com/Manual/ParticleSystems.html

Technologies, U. (2019). Unity – Scripting API: Slider. [online] Docs.unity3d.com. Available at: https://docs.unity3d.com/ScriptReference/UI.Slider.html

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